TRIGEDIT-OBJ-LEAVE

building
Activated when someone leaves the room the obj is in. Numeric Arg : percent chance this trigger will be activated. Argument : not used. Used with return 0 will prevent the player from leaving the room. Variables: %actor% - the character leaving the room. %direction% - the direction the character is leaving to. %self% - the object. Example: TSTAT 89, 27108