Also known as: TRIGEDIT-OBJECT-RANDOM · TRIG-OBJ-RANDOM
No specific event needs to occur for this trigger to be activated. Every 13
seconds this trigger has a chance to run. A player must be in the zone for this
trigger to fire.
Numeric Arg : 0-100: percentage chance this trigger will run when its time
comes due.
Argument : not used.
Variables:
%self% - the object.
Example: TSTAT 80, 55005
See also:: RANDOM-TIMING