Also known as: TRIGEDIT-ROOM-WEATHER · TRIG-ROOM-RANDOM
No specific event needs to occur for this trigger to be activated. Every 13
seconds this trigger has a chance to run. This trigger is good to add weather,
noise, and other ambience into your zone. A player must be in the zone for
this trigger to fire.
Numeric Arg : 0-100: percentage chance this trigger will run.
Argument : not used.
Variables:
%self% - the room.
Example: TSTAT 51, 2202, 2201
See also:: RANDOM-TIMING, TRIGEDIT-ROOM-GLOBAL