TRIGEDIT-ROOM-RANDOM

building

Also known as: TRIGEDIT-ROOM-WEATHER · TRIG-ROOM-RANDOM

No specific event needs to occur for this trigger to be activated. Every 13 seconds this trigger has a chance to run. This trigger is good to add weather, noise, and other ambience into your zone. A player must be in the zone for this trigger to fire. Numeric Arg : 0-100: percentage chance this trigger will run. Argument : not used. Variables: %self% - the room. Example: TSTAT 51, 2202, 2201 See also:: RANDOM-TIMING, TRIGEDIT-ROOM-GLOBAL