Activated if a spell is sling in the room.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
Used with return 0 will cause the spell not to be sling.
Variables:
%actor% - the slinger of the spell.
%spell% - the number of the spell.
%spellname% - the name of the spell.
%vict% - the target (mob/player) of the spell, if any.
%obj% - the target (object) of the spell, if any.
%self% - the room.
Example: TSTAT 57