Objects When using field - The variable returns:
affects() - Checks if flag exists. HELP OEDIT-AFFECTTSTAT 1205
carried_by - The id of the character carrying the object, or an empty return. TSTAT 55005
contents - Gives the first object in a container. TSTAT 32
cost() - The cost (not rent cost) of the object. Subfield sets.
cost_per_day - The rent cost of the object
count - The number of the same object.
has_in - True if the container holds the item.
hasattached() - Checks if the trig is attached. HELP HASATTACHED.
id - The unique id of the object.
is_inroom - Returns true if object is in room.
name - The list of key words of the object.
next_in_list - The id of the next object in the characters inventory, or an
empty return
room - Returns the room id the object is in.
shortdesc - The name of the object that players see.
timer - The timer of the object.
type - The type of object, such as WAND, ARMOR, or KEY.
val0 - Returns the current value in the objects 0 value position.
val1 - Returns the current value in the objects 1st value position.
val2 - Returns the current value in the objects 2nd value position.
val3 - Returns the current value in the objects 3rd value position.
vnum() - The object's vnum. Equality can now be checked with
if %self.vnum(#)% not if %self.vnum% == #
wearflag() - Checks if the object has a wearflag. HELP EQ, TSTAT 3011.
weight() - The weight of the object. Subfield sets.
worn_by - The id of the character wearing the object, or an empty return
Example: TSTAT 28