referenceTRUE DAMAGE
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What is it?
The TRUE DAMAGE gear APPLY is a percentage of your outgoing damage that
ignores the target’s mitigation (armor, reductions, etc.). It does not affect
your hit chance and it does not affect damage you receive.
How it works
1) Your attack computes a normal damage number (after stats, skills, crits, etc.).
2) A portion equal to TRUE_DAMAGE%% bypasses mitigation entirely.
3) The rest goes through normal reduction on the target.
4) The two parts are added back together for the final hit.
Caps & stacking
• TRUE_DAMAGE stacks additively from eq/tats/implants, then is clamped.
• Current clamp: 0%%–95%% (there’s always at least 5%% that can be reduced).
• On-skill “bypass reduction” effects (class procs, traits) stack with TRUE_DAMAGE
by increasing the bypassed share of the hit.
What it does NOT do
• Doesn’t change to-hit / accuracy.
• Doesn’t increase raw damage by itself (it changes @iwhere reduction applies).
• Doesn’t reduce incoming damage—see ARCANE DAMPENING and SPIKE GUARD for that.
Quick examples
• You deal 1,000 damage and have 5%% TRUE_DAMAGE. Target has 40%% reduction.
– 50 bypasses; 950 reduced to 570 → 620 total.
• You deal 10,000 damage with 20%% TRUE_DAMAGE vs 50%% reduction.
– 2,000 bypasses; 8,000 → 4,000 → 6,000 total.
Related stats
• MELEE POWER – boosts your melee damage before mitigation by a factor based on your socket jewel.
• ARCANE DAMPENING – reduces SPELL damage you take by a percentage.
– Applies only to spells (not melee/skills).
– Stacks additively from perks/buffs; then clamped.
– Clamp: 0%%–80%% total.
– Example: after armor, 40,000 spell damage with 30%% Arcane Dampening → 28,000.
• SPIKE GUARD – smooths very large incoming hits.
• MAJOR WOUND – reduces a foe’s max HP (on application, only from socket jewels)