When you create weapons, try to help round out the distribution of weapon
types. What I mean by this is that there are tons of swords already in the
game, but not that many pole arms or flails. You are probably going to get a
few groans from the immortals if you create yet another sword while neglecting
the other weapon types. No weapon may ever exceed 20 pounds in weight and do not
forget backstabbing is only possible with piercing weapons.
So often builders always make the biggest and baddest weapons with little
consideration of reality. Before you make a weapon, think about who will be
using it, how much should it weigh, how much damage should it inflict. Use
common sense. A two-handed battleaxe should always do more damage than a
dagger. Otherwise, why would I be a Barbarian and able to use large weapons if
I can be a thief and use a dagger that does more damage? Barbarians should have
the best weapons. Mages should have the weakest. Weight is important enough
to mention again. A weight of 18, means only a player with strength 18 or up
can wield it, perfect to make weapons restricted to only Barbarians, and it also
makes a mage with the strength spell very important. Each race and class has
their advantages and disadvantages, use them.
Some permanent effects such as sanctuary and armor should be reserved for
armor not weapons, basically weapons would most often benefit the wielder with
some sort of detection spell, not protection. Also remember that some classes
should not use certain weapons, so weapons have to be within limits, or the
game will be unbalanced.
See also:: SWORDS, DAMAGE