buildingTo remove a single zone you will need server access and then remove
the references to the zone in the World directory index files. For
example if I want to remove zone 123 I edit the following files and
remove the line 123.<file type>:
lib/world/zon/index --Remove line of text 123.zon
lib/world/wld/index --Remove line of text 123.wld
lib/world/mob/index --Remove line of text 123.mob
lib/world/obj/index --Remove line of text 123.obj
lib/world/trg/index --Remove line of text 123.trg
lib/world/shp/index --Remove line of text 123.shp
lib/world/qst/index --Remove line of text 123.qst
One done reboot to reload the World files
You may not have index references to all of the above files.
One last note of caution if you delete a zone reference that is used
in the code for say mortal loadroom the MUD will not boot. So make
sure that zone is not used anywhere in the code.
See also:: ZEDIT-CREATE