Builders working on their trial vnum do not need to learn this command, yet.
Enigma: Usage: detach [mob | obj] {target name} {trigger name/vnum | 'all'}
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Enigma: detach room {target vnum | '.'} {trigger name/vnum | 'all'}
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Enigma: syntax is actually detach room {trig vnum} {room vnum} etc
Usage: detach [mob | obj | target name/vnum] {trig vnum | 'all'}
detach room {trig vnum | '.'} {room vnum | 'all'}
Detach removes a trigger to one instance of a mob/obj/room, for testing or
other purposes. The command only removes the trigger temporarily, until the
room/obj/mob is reloaded via reboot, zreset, load.
Use the optional arguments 'mob' and 'obj' to differentiate if more entities
with the same alias are in the room.
Examples:
detach room 14500 14520 - remove trigger 14500 from room 14520.
detach room all - removes all triggers from a room.
detach Santa 1332 - detach trigger 1332 from mob 1308 (Santa).
detach mob Santa all - detach all triggers from Santa.
detach Santa all - Same as above.
detach sword 1300 - detach trigger 1300 from sword.
detach obj sword 1300 - You guessed it - same as above.
detach sword all - detach all triggers from the sword.
See also:: ATTACH, TRIG-DETACH, TRIG-ATTACH, OLC, TRIGEDIT, TSTAT, STAT, ROOMFLAGS