DETACH

commands

Also known as: UNATTACH

Builders working on their trial vnum do not need to learn this command, yet. Enigma: Usage: detach [mob | obj] {target name} {trigger name/vnum | 'all'} > Enigma: detach room {target vnum | '.'} {trigger name/vnum | 'all'} > Enigma: syntax is actually detach room {trig vnum} {room vnum} etc Usage: detach [mob | obj | target name/vnum] {trig vnum | 'all'} detach room {trig vnum | '.'} {room vnum | 'all'} Detach removes a trigger to one instance of a mob/obj/room, for testing or other purposes. The command only removes the trigger temporarily, until the room/obj/mob is reloaded via reboot, zreset, load. Use the optional arguments 'mob' and 'obj' to differentiate if more entities with the same alias are in the room. Examples: detach room 14500 14520 - remove trigger 14500 from room 14520. detach room all - removes all triggers from a room. detach Santa 1332 - detach trigger 1332 from mob 1308 (Santa). detach mob Santa all - detach all triggers from Santa. detach Santa all - Same as above. detach sword 1300 - detach trigger 1300 from sword. detach obj sword 1300 - You guessed it - same as above. detach sword all - detach all triggers from the sword. See also:: ATTACH, TRIG-DETACH, TRIG-ATTACH, OLC, TRIGEDIT, TSTAT, STAT, ROOMFLAGS