After selecting object type FOUNTAIN you must then select C) Values to set
the capacity of the fountain. The first number is max drink units (-1 for
unlimited). The second is the initial drink units (this must be 1 or greater).
The 3rd number is liquid type from the following:
value 0: Max drink units. -1 for unlimited.
value 1: Initial drink units. Must be 1 or greater.
value 2: see below
value 3: 0 for not poisoned. Otherwise, the number of hours until the poison
burns off?
value 2: The type of liquid in the drink-container, one of:
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| Type nr. | Effect of Liquid On: |
|@u | drunkenness Fullness Thirst |
| WATER 0 | 0 | 1 | 10 |
| BEER 1 | 3 | 2 | 5 |
| WINE 2 | 5 | 2 | 5 |
| ALE 3 | 2 | 2 | 5 |
| DARK ALE 4 | 1 | 2 | 5 |
| WHISKY 5 | 6 | 1 | 4 |
| LEMONADE 6 | 0 | 1 | 8 |
| FIREBREATHER 7 | 10 | 0 | 0 |
| LOCAL SPC. 8 | 3 | 3 | 3 |
| SLIME 9 | 0 | 4 | -8 |
| MILK 10 | 0 | 3 | 6 |
| TEA 11 | 0 | 1 | 6 |
| COFFEE 12 | 0 | 1 | 6 |
| BLOOD 13 | 0 | 2 | -1 |
| SALT WATER 14 | 0 | 1 | -2 |
| CLEAR WATER 15 | 0 | 0 | 13 |
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The above values for drunkenness/fullness/thirst are in the units of one
hour of effect per four units of liquid drunk. For example, imagine that
Dragon drinks an entire bottle (say 7 units) of saltwater. According to the
table above, saltwater has a drunkenness value of 0, fullness value of 1 and
thirst value of -2. Therefore:
His drunkenness is not changed ((7/4)*0)
His Fullness increases by ((7/4)*1) hours
His Thirst increases by ((7/4)*-2) hours, thus making him more thirsty.
A player's drunkenness, fullness, and thirst can range from 0 to 24.
24 is the maximum; 0 means the person is completely sober, hungry,
or thirsty respectively.
See also:: VALUES