FOUNTAINS

reference

Also known as: DRINK-UNITS · OEDIT-FOUNTAINS

After selecting object type FOUNTAIN you must then select C) Values to set the capacity of the fountain. The first number is max drink units (-1 for unlimited). The second is the initial drink units (this must be 1 or greater). The 3rd number is liquid type from the following: value 0: Max drink units. -1 for unlimited. value 1: Initial drink units. Must be 1 or greater. value 2: see below value 3: 0 for not poisoned. Otherwise, the number of hours until the poison burns off? value 2: The type of liquid in the drink-container, one of: --------------------------------------------------------------- | Type nr. | Effect of Liquid On: | |@u | drunkenness Fullness Thirst | | WATER 0 | 0 | 1 | 10 | | BEER 1 | 3 | 2 | 5 | | WINE 2 | 5 | 2 | 5 | | ALE 3 | 2 | 2 | 5 | | DARK ALE 4 | 1 | 2 | 5 | | WHISKY 5 | 6 | 1 | 4 | | LEMONADE 6 | 0 | 1 | 8 | | FIREBREATHER 7 | 10 | 0 | 0 | | LOCAL SPC. 8 | 3 | 3 | 3 | | SLIME 9 | 0 | 4 | -8 | | MILK 10 | 0 | 3 | 6 | | TEA 11 | 0 | 1 | 6 | | COFFEE 12 | 0 | 1 | 6 | | BLOOD 13 | 0 | 2 | -1 | | SALT WATER 14 | 0 | 1 | -2 | | CLEAR WATER 15 | 0 | 0 | 13 | --------------------------------------------------------------- The above values for drunkenness/fullness/thirst are in the units of one hour of effect per four units of liquid drunk. For example, imagine that Dragon drinks an entire bottle (say 7 units) of saltwater. According to the table above, saltwater has a drunkenness value of 0, fullness value of 1 and thirst value of -2. Therefore: His drunkenness is not changed ((7/4)*0) His Fullness increases by ((7/4)*1) hours His Thirst increases by ((7/4)*-2) hours, thus making him more thirsty. A player's drunkenness, fullness, and thirst can range from 0 to 24. 24 is the maximum; 0 means the person is completely sober, hungry, or thirsty respectively. See also:: VALUES